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[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
[URP/Fog] VFX Particles
Repro steps:1. Import the attached package in a project running LWRP / Universal RP2. Enable Fog in the lighting settings and set it... Read more
[VFX] Editing gradient-type property in multi selected VFX graphs does n...
Steps to reproduce:1) Create a VFX graph2) Create and expose a gradient property via blackboard3) Create two instances of that graph... Read more
Values are not assigned by script when prefab is dragged to Scene window...
How to reproduce:1. Open the attached 'project-1176049.zip' project using the EnvIronman VM (optional) (more information in Edit).2.... Read more
[LWRP] ShaderGraph throw syntax errors when connection is made to Alpha ...
How to reproduce:1. Open the attached project ("case_1167315-Grass.zip") using the EnvIronman VM (optional) (more information in Edi... Read more
RenderPipelineManager.currentPipeline returns null when asset is assigned
1) Open a new project2) Create an HDRP asset and assign it to the pipeline(Edit->Project Settings-> Graphics)3) Add attached s... Read more
Editor crashes on Assembly Reload when API Compatibility level is set to...
Steps to reproduce:1. Open original project "Project Mayor.zip" -observe crash- Reproduced in: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, ... Read more
Parts of Editor Skin swap back to Professional after restarting the Editor
How to reproduce:1. Open attached project2. Close Unity Editor3. Open Unity Editor Expected result: Editor Skin is unchangedActual r... Read more
Grid snapping is incorrect when dragging an object with multiple axes si...
To reproduce:1. Open attached project2. In Hierarchy window, select the cube and try dragging / rotating it with multiple axes simul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default