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Cannot upgrade or downgrade package version when using the Package Manager
Reproduction steps: 1. Create an empty project 2. Open Window -> Package Manager 3. In the Package Manager window press on any drop-... Read more
The Scene view is stuttery and unresponsive when using VS 2022 debugging...
Steps to reproduce: 1. Create a new project 2. In the Project window create a new C# script 3. Open the created C# script 4. In ... Read more
Search is not performed on the first two columns of the Localization Table
Steps to reproduce: 1. Open the attached project “IN-16078.zip“ 2. Open Window > Asset Management > Localization Tables 3. In the... Read more
Can't add a Script to a GameObject when the Script contains 2 partial cl...
Reproduction steps: # Open the attached project # Drag the “/Assets/PartialClass.cs” from the Project window onto any GameIbject... Read more
Shader Graph Custom Velocity does not apply when setting custom velocity...
Reproduction steps: 1. Open the “IN-14867_CustomVelocity“ project 2. Open the “OutdoorsScene“ scene 3. Enter the Play mode 4. Ob... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce: 1. Open the attached project “FogJitterFinale“ 2. Open the Scene “Test“ (Assets) 3. Place the Scene and Game vi... Read more
Shader Graph doesn't produce correctly coloured material when using "Ray...
How to Reproduce: 1. Open the attached user project 2. Open “New Shader Graph“ Shader Graph (Assets/New Shader Graph) 3. Inspect ... Read more
Canvas is still receiving input after the canvas was disabled
How to reproduce: 1. Open the user-attached project “Canvas Click 3.8” 2. Open the “SampleScene” scene and enter the Play Mode 3.... Read more
D3D12 produces low FPS when using "CommandBuffer.IssuePluginCustomTextur...
Reproduction steps: # Open the attached project (“D3D12 performance.zip“) # Enter the Play Mode # Observe FPS rate Expected ... Read more
HDRP: Enable both Light Layers and Decal Layers breaks Visual Environmen...
1. What happened When Light Layers and Decal Layers are both enabled on the HDRP Render Pipeline Asset, the visual environment in... Read more
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