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[Android] URP Lit, SimpleLit, and ComplexLit Shader doesn't render GameO...
Reproduction steps:1. Open the attached project “BugRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build and Run on And... Read more
Input System character mapped to key working as "By Location" in Web Bui...
How to reproduce:1. Open attached “InputSystemWebGL.zip” project2. Switch keyboard layout to AZERTY3. In Play Mode press either the ... Read more
“UnityException: get_bytes can only be called from the main thread.” err...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Tools > Bamboo > Asset Quick Access3. F... Read more
OnTriggerStay is called indefinitely after first time it is triggered wh...
How to reproduce:1. Open the attached “IN-82483.zip” project2. Enter Play Mode3. After collider is triggered (observe console) exit ... Read more
[Android] Auto-fill password does not work when used on certain mobile d...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, press... Read more
Crash on Mesh::RecalculateNormals when calling Mesh.RecalculateNormals o...
Steps to reproduce:1. Open the “user’s attached project”2. Select the “TerrainGenerator” GameObject through the Hierarchy3. Press th... Read more
BlitHDROverlay Shader warnings are thrown after building a new vr templa...
Steps to reproduce: Create a new VR template project Build and run Actual results: 2 Warnings are thrown:{code:java}Shader warning i... Read more
D3D11 Compute shader dispatch isn't synchronous when running in the Editor
Steps to reproduce:1. Open the attached user's project "Compute Woes.zip"2. Make sure that the Graphics API is set to D3D113. Open t... Read more
"No more space in Reflection Probe Atlas" error message is shown when mo...
How to reproduce:1. Create a new Project with the “High Definition 3D Sample”2. Navigate to the "Room 3" in the Scene view3. Look to... Read more
Light leaks through GameObject when using Point Light
How to reproduce:1. Open the attached “IN-82495“ project2. Open the "SampleScene"3. Observe the Scene view Expected result: Light do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled