Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a11
Issue ID
1174828
Regression
No
[Editor] The Gizmo icon visibility in Scene view is controlled by the wrong UI element.
In the Scene window, the Gizmo visibility is controlled through a drop down menu on the top.
However, the check boxes in the menu doesn't do anything. The icon display controls the visibility.
See attached gif.
Repro:
1. Download attached project
2. In the Scene view, try to change the Gizmo visibility.
3. Click on the icons next to the check boxes.
Actual
Check boxes should have all the power.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.3.X):
This is the expected behavior. Checkboxes control OnDrawGizmos and OnDrawGizmosSelected. Icons control icons.
https://docs.unity3d.com/Manual/GizmosMenu.html