Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a11
Issue ID
1174828
Regression
No
[Editor] The Gizmo icon visibility in Scene view is controlled by the wrong UI element.
In the Scene window, the Gizmo visibility is controlled through a drop down menu on the top.
However, the check boxes in the menu doesn't do anything. The icon display controls the visibility.
See attached gif.
Repro:
1. Download attached project
2. In the Scene view, try to change the Gizmo visibility.
3. Click on the icons next to the check boxes.
Actual
Check boxes should have all the power.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (2019.3.X):
This is the expected behavior. Checkboxes control OnDrawGizmos and OnDrawGizmosSelected. Icons control icons.
https://docs.unity3d.com/Manual/GizmosMenu.html