Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a11
Issue ID
1174672
Regression
Yes
Crashes on CachedReader::InitRead when reimporting a corrupted Prefab
How to reproduce:
1. Open attached Unity project
2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab
Reproducible with: 2019.3.0a11
Not reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Resolution Note (2019.3.X):
This issue no longer occurs with 2019.3.15f1 and more recents version. If you reload the Prefab it loads properly.