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[Profiler] Custom Module Frame Chart isn't populated after Player switch...
How to reproduce: 1. Open the user's attached "profiler-bug.zip" project 2. Open the Scene "SampleScene" 3. Open the Profiler (Wi... Read more
Mesh in preview does not have lightning when "Rendering Layer Mask" is s...
Reproduction steps: 1. Open the user's attached project 2. Select "ExampleAssets/Sphere" 3. In the Inspector, make sure that the ... Read more
Mirror reflections are rendered incorrectly when two mirrors are facing ...
How to reproduce: 1. Open the attached user project 2. Open Scene “ReflectionInspection“ (Assets/Scenes) 3. Observe the “Mirror“ Gam... Read more
Cloud Preset doesn't change when changing via Script in Play Mode
How to reproduce: 1. Open the attached user project 2. Open the “OutdoorsScene“ Scene (Assets) 3. Enter Play Mode Expected re... Read more
Terrain Details aren't rendered when built on WebGL
How to reproduce: 1. Open the attached user project 2. Build And Run (File > Build And Run) Expected result: The Terrain Object... Read more
Object with the wrong color is drawn when using the "Handles.DrawWireCub...
How to reproduce: 1. Open the user attached project 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Select the “DrawWireCubeTest” ... Read more
tilemap.SetTiles doesn't work when the GameObject is deactivated
Reproduction steps: # Open the attached project “tilemap_unity_3_4.zip“ # Open the “SampleScene” scene # Enter Play mode Exp... Read more
Animator Component gives incorrect Layer count when using animator.layer...
How to reproduce: 1. Open the attached project “IN_14247” 2. Open “SampleScene” in Scenes 3. Select the "Game Object" GameObject ... Read more
Unity doesn't fully open and gets stuck on a process when opened using "...
Steps to reproduce: 1. Open the attached project “Test.zip“ using the command line with the “-job-worker-count 0“ and “-force-d3d11... Read more
Crash on Sfunctiontry:S_function_tlc_try_step when entering Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Drag the “Assets/Sfunctiontry.scs” script file onto “Cube” GameObject 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher