Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.4.13
Issue ID
UVSB-1133
Regression
No
[Bolt] FMOD Unit Options in Bolt resetting when entering Play Mode
Reproduction steps:
1. Create a new project
2. Import Bolt and FMOD ("FMOD for Unity" in Asset Store)
3. In the top-left menu bar navigate to Tools > Bolt > Unit Options Wizard
4. Add "FMODUnity" to the Assembly list and Generate Unit Options
5. Enter Play Mode
6. Exit the Play Mode and navigate to Tools > Bolt > Unit Options Wizard
Expected result: "FMODUnity" is not removed from the Unit Options when entering Play Mode
Actual result: "FMODUnity" is removed from the Unit Options when entering Play Mode (See attached FmodBoltUnityOptions.mp4)
Reproduces on: Bolt 1.4.13 (2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Notes:
-Error outputted when Generating Unit Options:
Failed to save option 'Bolt.LiteralOption'.
System.Runtime.Serialization.SerializationException: Serialization of 'Bolt.Literal' failed. ---> System.OverflowException: Value was either too large or too small for an Int64.
-Issue also occurs when restarting Unity
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Issue is fixed in commit: f2770787c391fdd22d2c50b0e0837032ec97953b