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Hungarian is disabled under Missing Tables when a specific playable file...
Reproduction steps: 1. Open the project from the drive link 2. Select "\Assets\Data\Localization\Tables\UI\UI.asset" in the Projec... Read more
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Sprites in Game View Expected result... Read more
User is not prompted to create HDRP Settings when trying to set up HDRP ...
Tested on: Windows 11 How to reproduce: 1. Open a new 3D project 2. Add High Definition Render Pipeline Package with the Packag... Read more
[Mesh] Cylinder and Sphere meshes disappear until editor restart after m...
*Steps* # Open project (see comments) # Open Assets/LOW/BreaksResourcesRepro # Check scene view ## Observe that Cylinders an... Read more
Scene Asset Bundles are not unloaded when UnloadAllAssetBundles(true) me...
Steps to reproduce: 1. Open the user’s attached project 2. In the main Toolbar click Repro issue > Build bundle 3. Click Repro is... Read more
"Add Component" search and selection is broken when inspecting a buildco...
Reproduction steps: 1. Open the attached project “IN-9101_TestDOTS.zip” 2. Select “Assets/Build/Default” in the Project window 3.... Read more
Prefab's field custom serialization is incorrect when the field is overr...
Reproduction steps: 1. Open the “IN-14866_OverridenFieldSerialization“ project and open the “Main” scene 2. Rename the “B” scene to ... Read more
Behavior description in the Player Input component doesn't change when c...
Reproduction steps: 1. Open the attached project “IN-9709.zip” 2. Open the “SampleScene” from the Project window 3. Select the “G... Read more
[WebGL] "Uncaught TypeError: something is undefined" error freezes the p...
How to reproduce: 1. Open the user-attached project (My project.zip) 2. Make sure that SampleScene is open 3. Build and Run the p... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
# Open the attached project "InputAndTMPInput-TestProject.zip" # In File > Build Settings make sure that the WebGL Platform is sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files