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Table is not being released when calling ReleaseTable
1) Open the attached project 2) Open Scene Bug 3) Press play and open the Addressables Event Viewer (Asset Managements/Addres... Read more
AssertOnRecursiveCall(..) does not work
AssertOnRecursiveCall code should not be wrapped in PP_WRAP_CODE because this breaking its functionality. This code is in our cod... Read more
UGUI NullReferenceException when sprite.texture is null
Reproduction steps: 1. Open the attached project 2. Open Assets/Scene scene and press Play 3. Inspect the Console window Expec... Read more
SerializeReference instance added through PropertyModifications can caus...
If you have PropertyModification coming from 2020 version and inserting a SerializeReference instance - target: {fileID: 4710738598... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Package Manager: ENOENT: no such file or directory, mkdir
*Description* Attempting to create or open a project when there is a quote in the project path/name or in the UPM cache path caus... Read more
Not all shaders get rendered when using custom Camera Matrix
How to reproduce: 1. Open the attached project “in_9123” 2. Open “SampleScene” in Scenes 3. Select “Main Camera” Camera 4. Attac... Read more
"UnityMediationSdk/UnityMediationSdk.h' file not found" when building to...
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Observe the Xcode window ... Read more
ShaderGraph does not work when using Decal material with Custom Function
To reproduce: 1. Open the project “BugHunt” Expected result: All cubes are green Actual result: Try2 cube is pink which means t... Read more
Baked lightmap is removed when entering play mode.
Reproduction steps: 1. Open the user’s attached project 2. In the Hierarchy window, right-click “Cube_Lod0” > “TestSetLod” 3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files