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Fixed in 2022.2.9f1, 2023.1.0b10, 2023.2.0a4



Found in







Issue ID




Scene Asset Bundles are not unloaded when UnloadAllAssetBundles(true) method is called



Steps to reproduce:
1. Open the user’s attached project
2. In the main Toolbar click Repro issue > Build bundle
3. Click Repro issue > Load bundle
4. Again click Repro issue > Load bundle
5. Observe the Console window

Expected result: Asset Bundles are unloaded and no error messages are thrown to the console
Actual result: “The AssetBundle 'StreamingAssets\scenebundle' can't be loaded because another AssetBundle with the same files is already loaded.“ error is thrown to the console

Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8

Reproducible on: Windows 10

Note: “Build bundle“ option fails when using Unity 2022.1.14f1 and above, but if the bundles were built using another version the main issue is still reproducible

  1. Resolution Note (fix version 2023.2.0a4):

    Fixed issue where UnloadAllAssetBundles does not unload scene bundles.

  2. Resolution Note (fix version 2023.1.0b10):

    Calling AssetBundle.UnloadAllAssetBundles() will now also unload AssetBundles containing Scenes. In addition, AssetBundle.GetAllLoadedAssetBundles() will now include Scene AssetBundles in the list that it returns.

  3. Resolution Note (fix version 2022.2.9f1):

    Fixed issue where UnloadAllAssetBundles does not unload scene bundles.

Comments (1)

  1. MorganYT

    Nov 20, 2022 23:42

    pls fix that, it happened to me

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