Search Issue Tracker

Won't Fix

Votes

1

Found in

2021.3.37f1

2022.3.23f1

6000.0.0b11

Issue ID

UUM-24876

Regression

No

IME languages are not recognized when entering input in Mobile and WebGL Builds

--

-

# Open the attached project "InputAndTMPInput-TestProject.zip"
# In File > Build Settings make sure that the WebGL Platform is selected
# Add "Main" Scene in the Scenes in Build
# Build and Run
# Change keyboard language to Japanese
# In the Build enter "hehe" into "Input Field" field and in the "TMP Input Field"
# Observe the output

Expected result: "へへ" symbols are written
Actual result: "hehe" is written

Reproducible with: 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9
Could not test with: 2020.3.39f1 - due to UUM-1136

Notes:
- Tested and reproduced with other languages - Japanese - Romaji, Pinyin - Simplified، Persian, Ainu، Arabic, Armenian, Assamese, Syriac, Bangla, Bodo.
- Does not reproduce on Mac and Windows Standalone
- With Persina, Arabic, Bangla, Bodo languages TMP Input is not working on iOS
- With Armenian language non of the Input fields are working on iOS
- With Arabic, Bodo and Armenian languages TMP Input is not working on iOS
- Japanese language works as expected on both Android and iOS

Tested and reproduced with devices:
- VLNQA00467 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed

  1. Resolution Note:

    This is working as intended. Input via IME is currently not supported on the Web platform. We will update this documentation page accordingly: https://docs.unity3d.com/Manual/IMEInput.html

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.