Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.6
3.2.0-pre.3
Issue ID
TMPB-114
Regression
No
TMP_Sprite Asset is offset when entering Play Mode
Reproduction steps:
1. Open the user’s attached project
2. Enter Play Mode
3. Observe the Sprites in Game View
Expected result: Sprite at index 3 is aligned with other sprites
Actual result: Sprite at index 3 is offset by a few pixels
Reproducible with: 3.0.6, 3.2.0-pre.3 (2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a10)
Couldn’t test with: 4.0.0-pre.1 (Couldn’t set the Font Asset on the “Text (TMP)” GameObject)
Reproducible on: Windows 10 Pro 21H2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.