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[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps: 1. Open attached Project "Loop Bug" 2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene" 3. Open the T... Read more
Graphic.Raycast is able to use Destroyed UI object, resulting in an error
Reproduction steps: 1. Open user's attached project "Test.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, click on ... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title: Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volume... Read more
GameObject with Aspect Ratio Fitter Component is anchored to the bottom ...
How to reproduce: 1. Open the user's attached "AspectRatioFitterBug" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode ... Read more
SpriteAtlas v2 generated textures do not retain ordering in the build
When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more
LocalizedString/LocalizedAsset - Should expand when label is clicked
The foldout should expand when the label is clicked, not just the arrow. !image-2020-11-16-15-59-22-697.png|thumbnail! Read more
Warnings (Legacy Pdb format) on Unity 2020 when installing Bolt 1.4.13 RC4
*Reproducible on:* * Platform: Windows 10 * Unity version: 2020.1.4f1 * Bolt version: 1.4.13 RC4 *Steps to Reproduce:* # Create a n... Read more
[WebGL] Audio stutters/distorts when played for a while
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Listen to the played Audio fo... Read more
Crash in GetColorBlockColors when calling Texture2D.GetPixels32 for crun...
How to reproduce: 1. Open user-submitted project (GetPixels32Crash.zip) 2. Attach the CrashScript.cs onto any GameObject 3. Enter Pl... Read more
EntityQuery.IsEmpty does not respect change filters being modified in pe...
How to reproduce: 1. Open the user's attached project("EntityQueryIsEmpty.zip") 2. Enter Play mode 3. Observe errors Expected resul... Read more
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