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Forced to lose unsaved UI Builder changes if edit was made in .uss file
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > UI Document. Open this in UI Builder. Under St... Read more
Script file name changes do not display in Editor when Compiler errors a...
How to reproduce:1. Open “IN-92536_TestFileRename“ project2. Confirm that there is a Compiler error in the Console3. Rename “Test.cs... Read more
[URP][RG]"DrawDepthNormalPrepass" exceptions are thrown in Editor when C...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “SampleScene“3. Hold the Ctrl (Control for Mac) key... Read more
Splash screen needs an update: "©2024" should be updated to "@2025"
Steps to reproduce: Just launch 6000.1.0b2 or 6000.1.0b3 And observe the splash screen Actual results: "©2024" Expected results: "@2... Read more
'My Assets' filters dropdown height not dynamic (expand/collapse items)
Steps to reproduce: Open or create a project Go to "Window" ->"Package Management" -> "Package Manager" Select the "My Assets"... Read more
Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with ...
How to reproduce:1. Open the attached “IN-91613.zip” project2. Open the “Assets/Assets/Miko.unity” scene3. Enter Play Mode4. Observe... Read more
Build fails with "Shader error in 'BK/StandardLayered" when using a cust...
How to reproduce:1. Open the “sahderError“ project2. Select FIle → Build and Run3. Observe the Console Expected result: The Build is... Read more
ScrollView is not taking Into account header height when handling mouse ...
Reproduction steps:1. Open the attached “My project (2).zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the ... Read more
"Failed to create Convex Mesh from source mesh" PhysX errors are thrown ...
Steps to reproduce:1. Open the attached “MemoryProblemTesting.zip” project2. Open the “SampleScene”3. Open Window → Analysis → Physi... Read more
Duplication of an asset in the Project view is continued for some time w...
Steps to reproduce:1. Open the “TriviaGame.zip” project2. In the Assets folder go to “Material”3. Select the “New Material”4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode