Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0b14, 2023.1.0a13
Votes
0
Found in
2021.3.8f1
2022.2.0b6
2023.1.0a5
Issue ID
UUM-13249
Regression
No
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached repro project which also contains the right oculus SDK plugin version to use.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2022.2.0b14):
Crash is not producing in 2022.2.0b14
Resolution Note (fix version 2021.3.15f1):
Verified fixed on 2021.3.16f1.
Verified no more crash with Quest 2 and Quest pro.