Search Issue Tracker
Fixed
Fixed in 1.4.2
Votes
1
Found in [Package]
1.3.2
1.4.2
Issue ID
LOC-794
Regression
Yes
Table is not being released when calling ReleaseTable
1) Open the attached project
2) Open Scene Bug
3) Press play and open the Addressables Event Viewer (Asset Managements/Addressables/Event Viewer). Enable profiler events
!image-2022-08-30-16-42-32-929.png!
4) Enable GameObject Canvas/Text(TMP)
Notice the profiler events shows the String Table is loaded
!image-2022-08-30-16-43-13-505.png!
5) Disable the Text component.
6) Press the Clear button in the scene view. This will call ReleaseTable
7) Notice the table is still loaded. It should have been released.
The reference count is 3 however we only release the table 2 times. We should not be incrementing the reference count in LoadTableOperation.cs line 93. This is creating an additional dependency reference.
Comment out line 93 and you will see it works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
Add comment