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[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...
How to reproduce: 1. Open the attached 'ShadowmaskLoadStoreActions.zip' project 2. Switch Platform to iOS and enable Development Bui... Read more
Animated object's color cannot be modified in Play mode if its AnimatorC...
How to reproduce: 1. Open the attached '1278113.zip' project 2. From the 'Scenes' folder open the 'SampleScene' 3. Enter the Play mo... Read more
Profiler - RawFrameDataIterator ThreadID will always return 0 for profil...
Repo: 1. Open the profiler and capture a bunch of frames 2. Save the capture 3. Load the capture 4. use RawFrameDataAPI to loop over... Read more
Cannot use custom materials when CommandBuffer blitting from CameraTarge...
How to reproduce: 1. Open the user's attached project from "commandBufferCameraBlitTest.zip" 2. See in Game View the cyan color beca... Read more
Custom Editor - Selected object's fields not displayed after selecting m...
Reproduction steps: 1. Open attached project "MultiSelect.zip" and scene "Scene" 2. In Hierarchy window, select all three "Script" G... Read more
NotSupportedException 'MonoPInvokeCallback' appears when using SteamInve...
How to reproduce: 1. Create a new project 2. Go to http://steamworks.github.io/, download and import Unity SDK 3. Add some code that... Read more
Package errors are thrown when switching the build platform after updati...
How to reproduce: 1. Create a new project in Unity 2018.4.27f1 or earlier 2. Close the project and open it in unity 2019.3.0b5 or la... Read more
[Ubuntu] Key presses are not recorded correctly with the New Input System
To Reproduce: - download this project - enter play mode with the InputDevicetester scene - try to press A - notice that the key pres... Read more
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce: 1. Open the user's attached project from "Surface Canvas.zip" 2. Enter Play Mode 3. Move your cursor around the Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture