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[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo R...
GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug... Read more
VideoPlayer plays sound in mono when Audio Output Mode is set to "Direct...
Reproduction steps: 1. Open the attached ("VideoStereo.zip") project 2. Open "output_SampleVideo_LR_test.mp4" in Windows Media Playe... Read more
Some light properties cannot be animated
Reproduction steps: 1. In the hierarchy window, right mouse click > Light > Directional Light 2. In the menubar, Window > Sequencing... Read more
Timeline window stays locked when no timeline is opened and cannot be un...
The timeline window stays locked when no timeline is opened. There is no way to unlock the window since the lock button is disabled.... Read more
Memory usage spikes to 8 GB causes machines with 8 GB RAM the Editor to ...
How to reproduce: 1. Open the user's attached "New Unity Project2020.2beta.zip" project 2. Go to File -> Build And Run 3. Open the ... Read more
Windows Player stuck at start with black screen
Reproduction steps: 1. Open project from Case 1108597 in 2020.2.0a21 2. Switch to PC, Mac & Linux Standalone build target 3. Select ... Read more
[Input System] Mouse movement interferes with gamepad's joystick
Reproduction steps: 1. Open attached project "MouseGamepadInterfaceExample.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Gam... Read more
[Input System] Control Schemes are not resolved when copying bindings be...
Reproduction steps: 1. Open the attached project ("Case_1276106-ActionCopying.zip") 2. Create a ".inputactions" asset with one actio... Read more
[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...
How to reproduce: 1. Open the attached 'ShadowmaskLoadStoreActions.zip' project 2. Switch Platform to iOS and enable Development Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted