Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.3.X



Found in




Issue ID




Cannot use custom materials when CommandBuffer blitting from CameraTarget into RenderTexture

Graphics - LowLevel


How to reproduce:
1. Open the user's attached project from ""
2. See in Game View the cyan color because the RenderTexture is set to UnityWhite
3. Double-click "CommandBufferSetter" script in Assets
4. Comment out the first line, so it appears as "//#define broken"
5. It is now not using a custom material

Expected result: Using custom material acts the same as the default material
Actual result: Using custom material sets texture to UnityWhite

Reproducible with: 2018.4.27f1, 2019.4.11f, 2020.1.6f, 2020.2.0b3

  1. Resolution Note (fix version 2020.2):

    Fixed in version: 2021.1.0a7.1240

  2. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.6f1

  3. Resolution Note (fix version 2019.4):

    Fixed in version 2019.4.21f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.