Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.4.4f1
Issue ID
1265164
Regression
No
NotSupportedException 'MonoPInvokeCallback' appears when using SteamInventoryResultReady_t in the game released on Steam
How to reproduce:
1. Create a new project
2. Go to http://steamworks.github.io/, download and import Unity SDK
3. Add some code that callbacks SteamInventoryResultReady_t
4. Release the game on Steam
5. Launch the game from Steam
Actual results: Error appears: "To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition."
Expected results: No errors
Reproducible with: 2019.4.4f1
Cannot test with: 2018.4.27f1, 2019.4.3f1, 2019.4.5f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3 (Can not reproducible locally)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment