Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
Issue ID
1279213
Regression
No
Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files
Repo:
1. Open the profiler and capture a bunch of frames
2. Save the capture
3. Load the capture
4. use RawFrameDataAPI to loop over threads
eg:
int frameIndex = 0;
int threadIndex = 0;
const int maxFrames = 300;
while(frameIndex < maxFrames)
{
while(true)
{
using (RawFrameDataView frameData = ProfilerDriver.GetRawFrameDataView(frameIndex, threadIndex))
{
if (!frameData.valid)
break;
Debug.Log(frameData.threadId);
}
threadIndex++;
}
}
Expected: threadId is 0 only once for main thread
Actual: threadId always returns 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Add comment