Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a7
Issue ID
950665
Regression
No
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times
1. What happened
Similar to case 941204, but with the old runtime. Also, you have to click Start/Stop debugging button much faster, like 3-4 times/second.
2. How we can reproduce it using the example you attached
- Attached is an empty project with 1 default script.
- Open script in VS
- Start clicking 'Play'/'Stop' debugger btn in VS to attach/detach debugger very fast
- Continue for a few seconds
>>> Crash.
Usually, only OSX crash reporter is invoked, but this time Unity Bug Reporter was launched as well.
Editor log ends with:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
This is reproducible in 2017.3.0a7, 2017.2.0b11, 2017.1.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment