Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b2
Issue ID
950766
Regression
No
Duplicating a baked light does not trigger light baking process
Steps to reproduce:
1. Open QA's attached project
2. Select "Point Light" and switch Mode to Baked and Shadow Type to Hard Shadows
3. Wait for the lights to be baked
4. Right click on the "Point Light" and duplicate it
5. Observe that light baking is not triggered
Expected result: Baking begins right after duplicating the light
Actual result: Once the duplicated light is moved, only then the baking begins
Reproduced with: 5.6.3p2, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #742012