Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b2
Issue ID
950766
Regression
No
Duplicating a baked light does not trigger light baking process
Steps to reproduce:
1. Open QA's attached project
2. Select "Point Light" and switch Mode to Baked and Shadow Type to Hard Shadows
3. Wait for the lights to be baked
4. Right click on the "Point Light" and duplicate it
5. Observe that light baking is not triggered
Expected result: Baking begins right after duplicating the light
Actual result: Once the duplicated light is moved, only then the baking begins
Reproduced with: 5.6.3p2, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
This is a duplicate of issue #742012