Search Issue Tracker
By Design
Votes
1
Found in
5.6.2p4
Issue ID
950865
Regression
No
[NPOT] Upscaled texture blurs
Reproduction steps:
1. Open the attached project.
2. Play the 'Test Scene'.
3. Comapre left and right images.
- Left image is upscaled using image editor. Same image can be observed upscaling it in Unity Editor and using NPOT (Non Power of 2) = None.
- Right image is upscalled using NPOT = ToLarger, but toNearest and toSmaller also blurs.
Actual behavior (Screenshot attached):
- Distinguishable left and right textures.
Expected behavior:
- Less distinct differencies between textures.
Reproduced with:
5.5.4p5, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment