Search Issue Tracker
By Design
Votes
1
Found in
5.6.2p4
Issue ID
950865
Regression
No
[NPOT] Upscaled texture blurs
Reproduction steps:
1. Open the attached project.
2. Play the 'Test Scene'.
3. Comapre left and right images.
- Left image is upscaled using image editor. Same image can be observed upscaling it in Unity Editor and using NPOT (Non Power of 2) = None.
- Right image is upscalled using NPOT = ToLarger, but toNearest and toSmaller also blurs.
Actual behavior (Screenshot attached):
- Distinguishable left and right textures.
Expected behavior:
- Less distinct differencies between textures.
Reproduced with:
5.5.4p5, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Missing documentation page - "Sorry...that page seems to be missing" is shown on the browser when clicking the help icon on a Color Preset Library Scriptable Object
Add comment