Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0b8
Issue ID
950318
Regression
Yes
[Mac] Fps drop then the user sets Graphics API to OpenGLCore and turns V Sinc Count "Every V Blank" on. Only with editor
How to reproduce:
1. Download attached project file
2. Open "Main" Scene
3. Press Play
4. Change graphic settings to "Fantastic" (in game, you can change graphic settings with PageUp button)
Actual result: Fps drops then the user sets Graphics API to OpenGLCore and turns V Sinc Count "Every V Blank" on. FPS becomes 7-15 lower (only with Editor, built game shows normal fps)
Reproduced with: 2017.1.0b8, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Not reproduced with: 5.6.3p3, 2017.1.0b7
Regression since: 2017.1.0b8
Tested with:
Mac 10.9.5, 3.06 GHz Intel Core 2 Duo, 6GB RAM, NVIDIA GeForce 9400 (drops from 52-56 to 41-45)
Mac 10.12.3, 2.9 GHz i5, 8GB Ram, NVIDIA GeForce GT 750M (drops from ~50 to 35-42)
Mac 10.12.6, 2.3GHz i7, 16GB Ram, NVIDIA GeForce GT 750M (drops from stable 60 to 55-60)
Windows 10,7, DirectX 11, 9, OpenGLCore (not reproduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment