Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0b8
Issue ID
950318
Regression
Yes
[Mac] Fps drop then the user sets Graphics API to OpenGLCore and turns V Sinc Count "Every V Blank" on. Only with editor
How to reproduce:
1. Download attached project file
2. Open "Main" Scene
3. Press Play
4. Change graphic settings to "Fantastic" (in game, you can change graphic settings with PageUp button)
Actual result: Fps drops then the user sets Graphics API to OpenGLCore and turns V Sinc Count "Every V Blank" on. FPS becomes 7-15 lower (only with Editor, built game shows normal fps)
Reproduced with: 2017.1.0b8, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Not reproduced with: 5.6.3p3, 2017.1.0b7
Regression since: 2017.1.0b8
Tested with:
Mac 10.9.5, 3.06 GHz Intel Core 2 Duo, 6GB RAM, NVIDIA GeForce 9400 (drops from 52-56 to 41-45)
Mac 10.12.3, 2.9 GHz i5, 8GB Ram, NVIDIA GeForce GT 750M (drops from ~50 to 35-42)
Mac 10.12.6, 2.3GHz i7, 16GB Ram, NVIDIA GeForce GT 750M (drops from stable 60 to 55-60)
Windows 10,7, DirectX 11, 9, OpenGLCore (not reproduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Add comment