Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1f1
Issue ID
950275
Regression
No
AudioClip reference is reset to None when opening Unity for the first time and there is a method that manipulates SpriteRenderer
To reproduce:
1. Download attached Unity project "AudioNoneExample.zip"
2. Copy Assets and ProjectSettings folders into a new folder
3. Go Assets --> Resources --> Entities --> Troops --> Entity.prefab and open it with notepad
4. Find "_HomeOnDeathAudio:" and inspect its ID, which is - {fileID: 8300000, guid: 72e71d0f477498648b3cf341c6331082, type: 3} (attached picture "fileID.png")
5. Open Unity for the first time (let it generate Library)
6. Inspect the same Entity.prefab file again
Expected result: "_HomeOnDeathAudio:" should maintain its audioclip on opening Unity
Actual result: Audioclip gets reset, fileID becomes 0 (see attached picture "fileID0.png")
Note: commenting out line 35 of the script ColorSetter.cs using any Script editor before opening Unity for the first time stops the bug from occuring. After generating the library, this line can be uncommented and the bug will still not occur no matter how many times Unity is opened.
Reproduced on: 5.6.3p3, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.