Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
1
Found in
5.6.3f1
Issue ID
950215
Regression
Yes
RendererUpdateManager errors on play: "Assertion failed on expression: '!IsVisibleInScene()'"
Reproduction steps:
1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity).
2. Open and play the "Assets/Common/Scenes/used/root.unity" scene.
3. Click play.
4. Check the error messages in the Console.
- Assertion failed on expression: '(m_RendererData.m_IsVisibleInScene && IsInScene()) == m_RendererData.m_IsVisibleInScene'
- Assertion failed on expression: '!IsVisibleInScene()'
Reproduced with:
- 5.6.3f1, 5.6.3p3
- Metal, OpenGLCore (Most likely unrelated to graphics API, haven't tried DirectX)
Note:
- The user cannot reproduce this issue with 5.5.4f1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
rxl220
May 01, 2018 06:30
a
amadden1990
Nov 07, 2017 23:03
Meant to write 2017.2.0f3
amadden1990
Nov 07, 2017 23:03
This isn't fixed. This issue happens in 2017.0.0f3
WILEz1975
Oct 11, 2017 14:34
Is not resolved... I found in 2017 1.2f1