Search Issue Tracker

0
votes
Active

Handles.Label() adds extra object label on the opposite side of scene vi...

Editor - Other

-

Nov 12, 2017

-

Version: 2017.2.0f3

To reproduce: 1. Open repro project 2. Press RMB and rotate scene view 180 degrees along Z axis(gif attached) Expected vs Actual: ... Read more

0
votes
Not Reproducible

NullReferenceException after creating sprite

Assets Management

-

Nov 13, 2017

-

Version: 2017.1.1f1

To reproduce: 1. In a new project, create new Circle sprite 2. Change Pixels Per Unit for the new sprite 3. Press Apply Expected: ... Read more

0
votes
By Design

UnityPluginLoad is not called on 32-bit Windows

Windows Standalone

-

Nov 13, 2017

-

Version: 2017.1.1p3

To reproduce: 1) Open attached project 2) Build x86 Win Standalone build and run it Expected: Plugin is run and marked so on-screen... Read more

0
votes
Not Reproducible

UI elements causes CPU usage spikes and makes Editor laggy

UI

-

Nov 11, 2017

-

Version: 2017.2.0f3

How to reproduce: 1. Open the attached project 2. Open the scene 3. Notice the Editor lag 4. Open the profiler 5. Notice the CPU usa... Read more

10
votes
Active

Editor crashes when entering/leaving play mode on .NET 4.6

Mono

-

Nov 13, 2017

-

Version: 2017.2.0f3

Reproduction steps: 1. Open project attached (UnityTestBug.zip). 2. Open scene TestBug (Assets/FindBug/TestBug) 3. Press Menu/Test/S... Read more

0
votes
Not Reproducible

[WSA] Exception thrown when using GUI.Textfield() in UWP Touch Devices

Windows Store Apps

-

Oct 15, 2017

-

Version: 5.3.7p3

Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10, Build and Run on... Read more

1
votes
Active

[Android] Black screen on Android devices when using Vector3.SmoothDamp()

Mobile

-

Nov 11, 2017

-

Version: 5.4.5f1

How to reproduce: 1. Open the attached "SpheresRepro" project 2. Go to File --> Build Settings and change platform to Android 3. Bui... Read more

0
votes
Active

Anchor baseline is lower when loading font via Font.CreateDynamicFontFro...

Graphics - General

-

Nov 04, 2017

-

Version: 2017.2.0f3

To reproduce: 1. Open project attached by QA 2. Make sure "Scene" scene is opened 3. Enter play mode and check how the text is align... Read more

0
votes
Active

Errors appear when changing size of an array with serializable objects v...

Scripting

-

Nov 14, 2017

-

Version: 2017.2.0f3

How to reproduce: 1. Open attached Unity project "New Unity Project" 2. Load scene "s" 3. Enter Play mode 4. Select GameObject 5. In... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.