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Won't Fix

Votes

0

Found in

2017.2.0b10

Issue ID

947322

Regression

No

[Multiplayer] connectionToClient variable is not set on Spawned objects

Networking

-

connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAuthority() or RemoveClientAuthority()) then you get NullRefException

How we can reproduce it using the example you attached
1 Open attached project
2 Open scene "Scene1"
3 Press Play in Editor
4 Press "Lan Host" in Game view
5 Press key "s" on the keyboard and then key "e"

Actual results: NullReferenceException appears -
"NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Networking.NetworkServer.SpawnWithClientAuthority"
it happens because the connectionToClient variable is not set

Expected results: connectionToClient variable should be set for Spawned objects

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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