Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b9
Issue ID
947373
Regression
Yes
Player crashes on exit
Player crashes on exit
1. Open project attached.
2. Build and run.
3. Close player.
or
1. Run Player attached.
Actual result: Player shows crash after closing.
12 unity.DefaultCompany.UNET network test 0x0000000100491326 delete_object_internal_step1(Object) + 22
13 unity.DefaultCompany.UNET network test 0x0000000100490cab DestroySingleObject(Object) + 139
14 unity.DefaultCompany.UNET network test 0x000000010145a03e VideoMediaMemoryOutput::~VideoMediaMemoryOutput() + 46
15 unity.DefaultCompany.UNET network test 0x000000010145d752 VideoClipPlayback::~VideoClipPlayback() + 114
16 unity.DefaultCompany.UNET network test 0x000000010145c8d1 VideoPlaybackMgr::~VideoPlaybackMgr() + 225
17 unity.DefaultCompany.UNET network test 0x0000000101456c3a MediaAPI::Playback::Shutdown() + 26
18 unity.DefaultCompany.UNET network test 0x00000001004cb18b TypeManager::CleanupAllTypes() + 59
19 unity.DefaultCompany.UNET network test 0x00000001009823e1 CleanupEngine() + 81
20 unity.DefaultCompany.UNET network test 0x0000000100974a71 PlayerCleanup(bool) + 145
21 unity.DefaultCompany.UNET network test 0x000000010037e563 DoQuit(bool) + 19
22 unity.DefaultCompany.UNET network test 0x0000000100380a61 -[PlayerAppDelegate UpdatePlayer] + 481
Regression reproduced on 2017.2.0b8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
This is a duplicate of issue #938819