Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b9
Issue ID
947373
Regression
Yes
Player crashes on exit
Player crashes on exit
1. Open project attached.
2. Build and run.
3. Close player.
or
1. Run Player attached.
Actual result: Player shows crash after closing.
12 unity.DefaultCompany.UNET network test 0x0000000100491326 delete_object_internal_step1(Object*) + 22
13 unity.DefaultCompany.UNET network test 0x0000000100490cab DestroySingleObject(Object*) + 139
14 unity.DefaultCompany.UNET network test 0x000000010145a03e VideoMediaMemoryOutput::~VideoMediaMemoryOutput() + 46
15 unity.DefaultCompany.UNET network test 0x000000010145d752 VideoClipPlayback::~VideoClipPlayback() + 114
16 unity.DefaultCompany.UNET network test 0x000000010145c8d1 VideoPlaybackMgr::~VideoPlaybackMgr() + 225
17 unity.DefaultCompany.UNET network test 0x0000000101456c3a MediaAPI::Playback::Shutdown() + 26
18 unity.DefaultCompany.UNET network test 0x00000001004cb18b TypeManager::CleanupAllTypes() + 59
19 unity.DefaultCompany.UNET network test 0x00000001009823e1 CleanupEngine() + 81
20 unity.DefaultCompany.UNET network test 0x0000000100974a71 PlayerCleanup(bool) + 145
21 unity.DefaultCompany.UNET network test 0x000000010037e563 DoQuit(bool) + 19
22 unity.DefaultCompany.UNET network test 0x0000000100380a61 -[PlayerAppDelegate UpdatePlayer] + 481
Regression reproduced on 2017.2.0b8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #938819