Search Issue Tracker
Fixed in 2017.2.0f3
Won't Fix in 2017.2.X
Votes
0
Found in
2017.2.0b3
Issue ID
932978
Regression
Yes
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps:
1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip";
2. Select File -> Build & Run;
3. As soon as the window shows up, slightly move the window around;
Expected results: Dragging the window while modifying Cursor.lockState should not screw the window position.
Actual results: Once the splash-screen completed, the window is positioned outside the screen and cannot be brought back.
Reproduced on: 5.6.1p1, 5.6.2p4, 2017.1.0f3, 2017.2.0b4, 2017.3.0a1.
Not reproduced on: 5.5.3p3.
Regression first introduced: 5.6.1p1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment