Search Issue Tracker
Fixed in 2017.2.0f3
Won't Fix in 2017.2.X
Votes
0
Found in
2017.2.0b3
Issue ID
932978
Regression
Yes
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps:
1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip";
2. Select File -> Build & Run;
3. As soon as the window shows up, slightly move the window around;
Expected results: Dragging the window while modifying Cursor.lockState should not screw the window position.
Actual results: Once the splash-screen completed, the window is positioned outside the screen and cannot be brought back.
Reproduced on: 5.6.1p1, 5.6.2p4, 2017.1.0f3, 2017.2.0b4, 2017.3.0a1.
Not reproduced on: 5.5.3p3.
Regression first introduced: 5.6.1p1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment