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[Graphics-General] Failed to destroy editor windows error is thrown on c...
Failed to destroy editor windows error is thrown on changing Graphics API's. Steps to repro:1. Create a new project.2. File > Bui... Read more
[Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDBinding on c...
-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore.-Crash window appear... Read more
Internal error communicating with the shader compiler process when SV_Pr...
How to reproduce:1. Open attached "ShaderTest.zip" project2. Set Graphics API to OpenGLCore3. Select TestShader asset4. In the Inspe... Read more
[Shader] Editor gets blank on selecting "Use full Sampler precision by d...
-Editor gets blank on selecting "Use full Sampler precision by default" option in Shader precision model.-It also occurs on HDRP &am... Read more
[UI Toolkit] PropertyField can not have no label
It is not possible to tell a PropertyField that it should not have a label. Passing null into the label argument will not work as it... Read more
Unity Editor crashes when building a scene that has a Game Object with T...
How to reproduce:1. Open attached "case_1286422.zip" project2. Build Scenes/SampleScene scene Expected result: Build is completedAct... Read more
[XR] Fatal error!GetManagerFromContext: pointer to object of manager ‘(n...
How to reproduce:1. Open attached "EQUIS.zip" project Expected Result: The project opensActual Result: Error "Fatal error!GetManager... Read more
[HDRP][LightProbe] VFX doesn't work with Light Probe Proxy Volumes
Repro steps:1. Import the attached package and open the ReproScene2. Observe that the VFX is uniformly receiving the same light prob... Read more
[ProGrids] Two overlapping menus appear in the Scene view
How to reproduce:1. Create an empty project2. Install ProGrids package3. In the Scene view, expand and collapse the ProGrids dropdow... Read more
Non-development Apple silicon builds don't run
Workaround can be found on the forum: https://forum.unity.com/threads/unity-on-apple-silicon-and-big-sur-known-issues-and-workaround... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used