Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
932897
Regression
No
HandleUtility.GUIPointToWorldRay returns different results depending on Event.current.type
To reproduce:
1. Open the project, attached by the tester (eventBug.zip)
2. Open the "scene" scene
3. Open Window -> MyWindow
4. Click in the Scene view to focus on it
5. Make sure to not move the mouse now
5. Press 'a' on the keyboard
6. Press 'r' on the keyboard
7. Observe the ray origin in the console
Expected: HandleUtility.GUIPointToWorldRay returns the ray with the same origin no matter what the Event.current.type is
Reproduced in 5.4.5p4, 5.5.4p2, 5.6.2p4, 2017.1.0f3, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Resolution Note:
low priority defect, we might get back to it at some point, but unlikely for the moment.