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Won't Fix



Found in


Issue ID




HandleUtility.GUIPointToWorldRay returns different results depending on Event.current.type

Scene/Game View


To reproduce:

1. Open the project, attached by the tester (
2. Open the "scene" scene
3. Open Window -> MyWindow
4. Click in the Scene view to focus on it
5. Make sure to not move the mouse now
5. Press 'a' on the keyboard
6. Press 'r' on the keyboard
7. Observe the ray origin in the console

Expected: HandleUtility.GUIPointToWorldRay returns the ray with the same origin no matter what the Event.current.type is

Reproduced in 5.4.5p4, 5.5.4p2, 5.6.2p4, 2017.1.0f3, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1

  1. Resolution Note:

    low priority defect, we might get back to it at some point, but unlikely for the moment.

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