Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b3
Issue ID
933072
Regression
No
Changes to Grid Objects with a brush are discarded on entering Play Mode and selecting the Object
Reproduction steps:
1. Open "MinimalReproProject"
2. Open the "Main" Scene
3. "Window" -> "Tile Palette"
4. Select "Wall Brush" instead of "Default brush" at the bottom of the "Tile Palette" window
5. Select "Brush Color" as "Black"
6. Press "B"
7. Paint over all the colored boxes in the Scene window
8. Press "B"
9. Enter Play Mode
10. In the Hierarchy window go through all the "Wall" objects
11. Notice that they change their color to the one they were before painted black
12. Exit Play Mode
13. Notice that they turn back to black
14. Repeat Step 10
Expected Result: The Grid blocks stay the color that they were changed to
Actual Result: After Entering/Exiting Play Mode and selecting the Objects the color changes back
Reproduced with: 2017.3.0a1, 2017.2.0b4,
Did not reproduce on: 2017.1.0p1 (Feature was not yet implemented)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
This is a duplicate of issue #934409