Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b7
Issue ID
917195
Regression
Yes
Animator's States start to flicker in Playmode, if Animator window is too small to display the active State
To reproduce:
1. Open attached project "animatorbug.zip"
2. Open Test scene and press play.
3. Select "Cube" in the Hierarchy.
4. Open Animator window.
5. Make Animator window really small.
Actual result: States start to flicker.
Expected result: States are not flickering.
Reproducible: 2017.1.0b2, 2017.1.0b8, 2017.2.0a2
Not reproducible: 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment