Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b7
Issue ID
917316
Regression
No
[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double viewports per eye
This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-Pass is selected as the Stereo Rendering Method in Player settings. Specifically, two viewports showing the scene will appear in each eye. This is reproducible on the Oculus Rift, or using Split Stereo Display as the VR SDK under Player settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment