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Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b7
Issue ID
917316
Regression
No
[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double viewports per eye
This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-Pass is selected as the Stereo Rendering Method in Player settings. Specifically, two viewports showing the scene will appear in each eye. This is reproducible on the Oculus Rift, or using Split Stereo Display as the VR SDK under Player settings.
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