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Votes

0

Found in

5.5.0f3

Issue ID

859557

Regression

No

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

-

Reproduction steps:

1. Open the attached project
2. Make sure D3D9 is target graphics API
3. Observe the scene
4. Change target graphics API to D3D11
5. Uncomment the line 32 in Error.shader
6. Observe the scene

Expected: shader applies same as with D3D9
Actual: shader doesn't apply (worldPos is not set)

Reproduced with: 5.4.0f3, 5.5.0f3, 5.6.1p2,2017.1.0b8, 2017.2.0a1

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