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0
votes
Fixed

[PLM] 32bit Unity 5.6 crashes if scene is baked with lightprobes and Pro...

Progressive Lightmapper

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Mar 08, 2017

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Version/s: 5.6.0b11

[PVR] 32bit Unity 5.6 crashes if scene is baked with lightprobes and PVR Unity crashes if a scene has lightprobes and is baked with... Read more

0
votes
Fixed

Bitbucket memory profiler cannot display multidimensional arrays

Profiling

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Mar 08, 2017

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Version/s: 5.6.0b3

They just don't appear in the memory view. More details here: https://forum.unity3d.com/threads/5-6-0b9-il2cpp-memory-profiler-uwp-... Read more

0
votes
Won't Fix

Move gizmo rotation is different when selecting tools with mouse or keyb...

Scene/Game View

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Mar 08, 2017

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Version/s: 5.5.1f1

When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard... Read more

0
votes
By Design

Objects created in "if UNITY_EDITOR" make their way into the Build, if t...

Scripting

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Mar 02, 2017

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Version/s: 5.5.1p1

To reproduce: 1. Open "Example.zip" project. 2. Open "scene2". 3. Delete "Cube(Clone)" in Hierarchy, and save scene. 4. Build and Pl... Read more

0
votes
Fixed

[Previewer] Clip "name" does not appear on FBX preview

Animation

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Mar 08, 2017

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Version/s:

Clip "name" does not appear on FBX preview, but does appear as expected when previewing the clip directly. Both methods of previewin... Read more

0
votes
Won't Fix

Collab - Deep Dive Start - Initial Publish needs better input lag handling

Collab

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Mar 08, 2017

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Version/s: 5.6.0b10

Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well: a) A projec... Read more

0
votes
Not Reproducible

Collab - Deep Dive Start - Collab recovers poorly from latency spikes

Collab

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Mar 08, 2017

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Version/s: 5.6.0b10

Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into ... Read more

0
votes
Fixed

[iOS] local notifications aren't cleared on iOS10

Mobile

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Feb 26, 2017

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Run on iOS10 device 4. On device: go to home screen (hit th... Read more

0
votes
Won't Fix

Crash on GameObject::IsActive or std::_Tree_val when applying settings ...

UI

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Mar 07, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached "TestProjectRepro" project 2. Open the "PrefabTest" scene 3. Type "Gloss" in to the Hierarchy... Read more

1
votes
Fixed

[ParticleSystem] Increased memory usage

Shuriken

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Mar 07, 2017

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Version/s: 5.5.0p3

Reproduction steps: 1. Open the attached "ParticleSystemMemory_5.3.7" project. 2. Open and play the "Test" scene. 3. Go to Window > ... Read more

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