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0
votes
Fixed

[PLM] Errors in the console while switching Directional Mode

Progressive Lightmapper

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Mar 06, 2017

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Version/s: 5.6.0b11

PVRContextManager::SetRenderPassHash could not find lightmap is thrown in console when Directional Mode is toggled in Lighting windo... Read more

0
votes
Fixed

rtW = source.width in OnRenderImage function throws null exception after...

Image Effects

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Mar 04, 2017

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Version/s: 5.6.0b10

To reproduce: 1. Open attached project; 2. Open scene -test; 3. Select Main camera in Hierarchy; 4. Select Game view; 5. In the main... Read more

0
votes
Fixed

CRASH: DX9 Simulation in Editor causes Editor to crash when entering pla...

Windows Store Apps

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Feb 27, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Open Unity with -force-d3d9 argument 2. Create a new Unity project 3. Open build settings and switch to WSA U... Read more

1
votes
By Design

Visual artifacts are created when 2 cameras are rendered in the Play mod...

Camera

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Mar 03, 2017

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Version/s: 5.6.0b10

To reproduce: 1.Download and open attached project. 2.Check how play mode looks in preview before playing. 3.Enter Play mode and no... Read more

1
votes
Won't Fix

When move gizmos arrows overlap, further drawn arrow gets selected

Scene/Game View

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Mar 06, 2017

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Version/s: 5.5.1f1

In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more

1
votes
Won't Fix

Text Fields don't show their text value on some resolutions, when Canvas...

UI

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Feb 27, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project "TextInvisible.zip" 2. Open "test" scene and Play it. (Text is visible) 3. Stop game. 4. Buil... Read more

0
votes
Duplicate

Disabling Cloth crashes the editor

Physics

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Mar 07, 2017

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Version/s: 5.6.0b11

Read more

8
votes
Fixed

Dragging Audio Source component to GameObject Inspector window creates a...

Inspector Framework

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Mar 06, 2017

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Version/s: 5.6.0b10

How to reproduce: 1. Open the attached "Test audio" project 2. Create an empty GameObject and drag "FABRIC_Flag..." audio source fil... Read more

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