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0
votes
Duplicate

Values changed in cginc file are not detected in shaders

Shaders

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Jan 26, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the r... Read more

0
votes
Fixed

Player crashes upon stopping Hosting with Network Manager

Networking

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Mar 01, 2017

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Version/s: 5.6.0b9

To reproduce: 1) Open attached project and scene 2) Build and run 3) Start hosting, then stop hosting CRASH! Reproduced in 5.6.0a6... Read more

0
votes
Fixed

Unity crash on "(OpenRL) rlRenderFrame" when opening project (very low c...

Graphics - General

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Feb 24, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open project attached (or any other). Expected result: project will be opened. Actual result: Unity crashes.... Read more

0
votes
Fixed

New instance of a prefab appears in a Hierarchy, after you undo "Add com...

Scene Management

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Feb 28, 2017

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Version/s: 5.5.0p4

To reproduce: 1. Create a new project. 2. Create empty object. 3. Make it a prefab. 4. Select Prefab instance in Hierarchy. 5. Add A... Read more

0
votes
Fixed

[MeshImport] Mesh compression corrupting Normals

--

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Jul 03, 2015

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Version/s: 4.6.1p2

When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being c... Read more

8
votes
Fixed

[OpenGL] Text in Editor becomes red after displaying popup windows due t...

Themes

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Mar 02, 2017

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Version/s: 2017.1.0a2

Steps to reproduce: 1) Open the latest attached project (from fogfiles). - Notice that an import window appears while the project is... Read more

0
votes
Fixed

Animation Crash on transition (Playable system) mecanim::CreateValueArray

Animation

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Feb 24, 2017

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Version/s: 5.5.1p3

How to Reproduce: 1. Open the attached Project (Juan wrote OwnCloud url) 2. Go to the "CUSTOMER_NAME" menu tab at the top 3. Selec... Read more

0
votes
Fixed

[Auto][PVR] Light Probes fail to compute when switching bake backends

Global Illumination

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Mar 02, 2017

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Version/s: 5.6.0b6

In Progressive Lightmapper, light probes fail to bake when auto mode is enabled. Steps for reproduction: 1) Open the "TestScene" in... Read more

0
votes
Fixed

[UI][LOD][Inspector] SpeedTree LOD1 could not be scaled up if this LOD l...

Speedtree Integration

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Mar 02, 2017

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Version/s: 2017.1.0a1

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> FreeSpeedTrees folder; 3. Select 'Broadleaf_Desk... Read more

0
votes
Fixed

[OSX] A specific .obj crashes editor

Asset and Scene Management

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Mar 01, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Create a new project 2. Import .obj file from attached model folder Expected: file will be imported Actual: editor... Read more

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