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Fixed in 2020.2.X
DrawProcedural with infinite bounds doesn't render when instance is at edge of viewport
1. Open the project from the attached file "1225021.zip"
2. Enter Play Mode
3. Adjust the Main Camera so that the rendered cube is at the edge of the Game View, but still visible
4. Inspect the Game View
Expected result: The drawn instance is rendered when it's at the edge of the viewport
Actual result: The instance is not rendered when it's at the edge of the viewport
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
- Reproducible with HDRP, URP and Built-in render pipelines
- Reproducible with Direct3D11, OpenGLCore, Metal graphics API
- Also reproducible with Graphics.DrawMeshInstanceIndirect(), Graphics.DrawMeshInstancedProcedural(), Graphics.DrawProceduralIndirect()
- Reproducible with all Vector3 static properties as the dimensions of the bounds
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