Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2017.4
2019.3.0f6
2020.2
Issue ID
1218891
Regression
No
[macOS] Floating windows open behind other fulls-screen applications when full-screen Editor is opened on the external display
How to reproduce:
1. Create a new project and set window to full-screen on the external display
2. Open Calendar application and set window to full-screen on the primary display
3. Open File > Build Settings
Expected result: Build Settings window appears in front of other full-screen applications when Editor is in focus and set to fullscreen
Actual result: Build Settings appears behind other full-screen applications when Editor is in focus and set to fullscreen
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Notes:
- Tested with macOS 10.15.3, 10.14.6
- Reproducible with any opened floating window
- Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0b2