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[Physics] CapsuleCast returns NaN for hit.point
In the repro the capsule cast is so tiny, why can't a raycast be used here instead? In the physx docs it says: "There are some pit... Read more
[Backwards Compatibility] Crash in VerifyAssetsForBuildTarget when openi...
Steps to reproduce: 1. Download Unity 5.3.5p8 Cache Server 2. Start the server by opening "RunOSX.command" file 3. Open the project ... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps: 1. Create new project 2. Build to iOS platform 3. Open Xcode project 4. Open "Classes/Preprocessor.h" code 5. No... Read more
[Build] - 2017 : Building Project for Hololens with C# Project selected ...
Building Project for Hololens with C# Project selected and Playmaker 1.8.3 installed with the uGui ProxyFull unity package also inst... Read more
mono_get_runtime_build_info crash when opening project due to a corrupte...
1. Open "Steam-Game.zip" project #0 0x0000010aa761c3 in mono_get_runtime_build_info #1 0x0000010aba111e in mono_runtime_invoke #2... Read more
[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more
[macEditor] 'NSWindow warning: adding an unknown subview' when launching...
To Reproduce: 1. Open any Unity project on macOS project. 2. Observe that in Editor.log: 2017-03-03 13:26:57.371 Unity[90009:12994... Read more
Enabling/disabling cloth components through script crashes the editor
Enabling/disabling cloth components through script crashes the editor on weaker HDDs/CPUs. Could reproduce only once on SSD, noticab... Read more
IL2CPP cannot marshal System.Uri in Windows Runtime scenarios.
When we use UWP's WebView class we get a marshalling exception. System.Runtime.InteropServices.MarshalDirectiveException: Cannot ma... Read more
[WebGL] rendering is broken (only a part of the screen is fine, the rest...
[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage). In Unity 5.5.1p4 the issue has evolved:... Read more
All about bugs
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