Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1214084
Regression
Yes
[Editor] UI Canvas with Screen Space-Camera doesn't render properly
UI Canvas with Screen Space-Camera doesn't render properly when multiple Game views are present
Repro steps:
1. Open attached project (CanvasFlicker.zip)
2. Open two Game views (set different render resolution on both)
3. Start clicking on one or the other Game view
Expected result:
Canvas size changes when to the focused Game view size and there is no flickering
Actual result:
Canvas flickers on one of the views and some components disappear (attached video CanvasFlicker.mp4)
Reproducible since 2019.3 and above
Comments (21)
-
TheElumenati
Jan 25, 2021 11:09
This bug still exists in 2020.2.2f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a5
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b4