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0
votes
Won't Fix

[Matchmaking] Connection drop on the second connection attempt

Networking

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Aug 18, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open user's attached project 2) Configure Multiplayer settings in "Services" window 3) Build and run project ... Read more

1
votes
Won't Fix

[Serialization] Object reference becomes undefined when struct is serial...

Serialization

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run it 4. Notice NullReferenceException - it's caused when str... Read more

0
votes
Fixed

Switching the graphics API causes the Editor tabs to become unresponsive...

Editor - Other

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Aug 23, 2016

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Version/s: 5.4.0p2

Switching the graphics API causes the Editor tabs to become unresponsive until the user clicks a button/scene view 1. What happened... Read more

2
votes
Fixed

Directional light set to Mixed baking mode affects static game objects w...

Shadows/Lights

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Aug 22, 2016

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Version/s: 5.4.0p1

To reproduce: 1. Open the project attached by the user 2. Bake Lighting 3. Select "Directional light" game object 4. Change Color pa... Read more

0
votes
Fixed

The Editor crashes after launching the project or switching substance fr...

Shaders

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue: 1. Download and open attached project. 2. Notice that after a few seconds Unity Editor crashes on: #0... Read more

0
votes
Fixed

WebGL build does not call Interface functions for native render plugins

WebGL

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Jul 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. open users attached project and build for WebGL 2. play it Expected: visual effects Actual: plugin does not ... Read more

0
votes
Fixed

[TiltShift Shader] - SmallDiscKernel Samples Array is not used to Improv...

Image Effects

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Aug 18, 2016

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Version/s: 5.4.0f3

To reproduce the issue follow the steps: 1. Create new project 2. Import Standard Image Effects assets package 3. Open "TiltShiftHdr... Read more

0
votes
By Design

multiple light spots cause other light spots to disappear

Global Illumination

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Aug 24, 2016

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Version/s: 5.4.0p1

There are 8 identical lamps in the scene, all of them have Light (Spot) component. Only half of the lamps work. Steps to reproduce ... Read more

0
votes
Fixed

Accessing transform.hasChanged flag in OnBeforeSerialize crashes on pref...

Serialization

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Aug 23, 2016

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Version/s: 5.4.0p2

Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "Crash". 3. Drag and drop game object named "PREFAB_ME" ... Read more

0
votes
Not Reproducible

AssetBundle size reduces after rebuilding it via cmd

Asset Bundles

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Aug 21, 2016

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Version/s: 5.4.0f1

How to reproduce: 1. Open the attached project 2. Copy the 001 - Bulbasaur folder under assets/crawl to somewhere else for reuse 3. ... Read more

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