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[Matchmaking] Connection drop on the second connection attempt
Reproduction steps: 1) Open user's attached project 2) Configure Multiplayer settings in "Services" window 3) Build and run project ... Read more
[Serialization] Object reference becomes undefined when struct is serial...
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run it 4. Notice NullReferenceException - it's caused when str... Read more
Switching the graphics API causes the Editor tabs to become unresponsive...
Switching the graphics API causes the Editor tabs to become unresponsive until the user clicks a button/scene view 1. What happened... Read more
Directional light set to Mixed baking mode affects static game objects w...
To reproduce: 1. Open the project attached by the user 2. Bake Lighting 3. Select "Directional light" game object 4. Change Color pa... Read more
The Editor crashes after launching the project or switching substance fr...
Steps to reproduce the issue: 1. Download and open attached project. 2. Notice that after a few seconds Unity Editor crashes on: #0... Read more
WebGL build does not call Interface functions for native render plugins
Steps to reproduce: 1. open users attached project and build for WebGL 2. play it Expected: visual effects Actual: plugin does not ... Read more
[TiltShift Shader] - SmallDiscKernel Samples Array is not used to Improv...
To reproduce the issue follow the steps: 1. Create new project 2. Import Standard Image Effects assets package 3. Open "TiltShiftHdr... Read more
multiple light spots cause other light spots to disappear
There are 8 identical lamps in the scene, all of them have Light (Spot) component. Only half of the lamps work. Steps to reproduce ... Read more
Accessing transform.hasChanged flag in OnBeforeSerialize crashes on pref...
Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "Crash". 3. Drag and drop game object named "PREFAB_ME" ... Read more
AssetBundle size reduces after rebuilding it via cmd
How to reproduce: 1. Open the attached project 2. Copy the 001 - Bulbasaur folder under assets/crawl to somewhere else for reuse 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement