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[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project 2. Open Avatar Configuration for character found in Assets folder 3. Zoom in on bones ... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps: 1. Open the attached project "UI Bug Report.zip"; 2. Open the Bug Test scene; 3. Build an iOS XCode Project; 4. ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Observe the Console Expected: OnTriggerEnter is called when ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without checkin... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip) 2. Open the SampleScene 3. In Play mode, press Space Expected: Ed... Read more
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce: 1. Open the attached project (AddRange2.zip) 2. Open the SampleScene 3. Enter Play mode 4. Open the Profiler, search ... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip) 2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't cra... Read more
Upon entering Play mode, Toggle group doesn't force there to be only one...
To reproduce: 1. Open the project, attached by the user (ToggleBugs.zip) 2. Open the "test" scene 3. Enter Play mode 4. Observe tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Expendable property in Inspector Window collapses when an item is added to the property's list
- Unity Editor Preferences window menu labeled "Settings" on macOS devices
- Default value in the Script is not assigned when applying the UI Toolkit ObjectField
- Private field value assignment via Script is not applied when you enter the Play Mode for the first time after the change
- There is an ability to switch to VisionOS module even though the installation of the module has failed