Search Issue Tracker
Fixed in 5.5.3
Votes
0
Found in
5.4.0p2
Issue ID
825571
Regression
Yes
Accessing transform.hasChanged flag in OnBeforeSerialize crashes on prefab creation
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "Crash".
3. Drag and drop game object named "PREFAB_ME" from the "Hierarchy" window to the "Project" window (to make it prefab).
Actual result:
The Editor crashes on prefab creation.
Expected result:
The Editor should not crash on prefab creation.
Reproduced with:
5.4.0b25, 5.4.0f3, 5.4.0p2, 5.5.0a6.
Cannot reproduce with:
5.1.5f1, 5.2.5f1, 5.3.5f1, 5.3.6p3.
The crash occurs when reseting transform.hasChanged flag in OnBeforeSerialize of ISerializationCallbackReceiver interface. These lines of code produces the crash:
public void OnBeforeSerialize() {
if (transform.hasChanged) {
transform.hasChanged = false;
}
}
The crash does not occur after removing the script named "AddComponent".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Add comment