Search Issue Tracker
Fixed in 5.5.3
Votes
0
Found in
5.4.0p2
Issue ID
825571
Regression
Yes
Accessing transform.hasChanged flag in OnBeforeSerialize crashes on prefab creation
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "Crash".
3. Drag and drop game object named "PREFAB_ME" from the "Hierarchy" window to the "Project" window (to make it prefab).
Actual result:
The Editor crashes on prefab creation.
Expected result:
The Editor should not crash on prefab creation.
Reproduced with:
5.4.0b25, 5.4.0f3, 5.4.0p2, 5.5.0a6.
Cannot reproduce with:
5.1.5f1, 5.2.5f1, 5.3.5f1, 5.3.6p3.
The crash occurs when reseting transform.hasChanged flag in OnBeforeSerialize of ISerializationCallbackReceiver interface. These lines of code produces the crash:
public void OnBeforeSerialize() {
if (transform.hasChanged) {
transform.hasChanged = false;
}
}
The crash does not occur after removing the script named "AddComponent".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment