Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
824105
Regression
No
[TiltShift Shader] - SmallDiscKernel Samples Array is not used to Improve the Performance
To reproduce the issue follow the steps:
1. Create new project
2. Import Standard Image Effects assets package
3. Open "TiltShiftHdrLensBlur" shader
4. "SmallDiscKernel" array is not used to boost performance in the following code (etc. low quality setting)
Expected/Suggested behaviour:
DiscKernel could be replaced with SmallDiscKernel array in Low Quality setting to boost performance for mobile devices.
Reproduced in 5.2.2f1, 5.4.0f3, 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on System.Runtime.InteropServices.Marshal:copy_from_unmanaged_fixed when accessing shared memory
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
Add comment