Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
824105
Regression
No
[TiltShift Shader] - SmallDiscKernel Samples Array is not used to Improve the Performance
To reproduce the issue follow the steps:
1. Create new project
2. Import Standard Image Effects assets package
3. Open "TiltShiftHdrLensBlur" shader
4. "SmallDiscKernel" array is not used to boost performance in the following code (etc. low quality setting)
Expected/Suggested behaviour:
DiscKernel could be replaced with SmallDiscKernel array in Low Quality setting to boost performance for mobile devices.
Reproduced in 5.2.2f1, 5.4.0f3, 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment