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GameObject that changes parents when set to DontDestroyOnLoad becomes mi...
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more
[5.5] Default Format field is inactive in Texture import settings
Steps to reproduce:1. Open project2. Select sampleTexture file from Assets3. Check Inspector window's Texture import settings4. Noti... Read more
CreateMatchRequest, CreateMatchResponse, ListMatchResponse and JoinMatch...
Reproduction steps: 1. Create new project2. Create C# script3. Include UnityEngine.Networking.Match library4. Try create new instanc... Read more
Renaming files makes them reimport
Reproduction steps:1. Open a new project2. Import a large media file (Audio,video,image)3. Rename the imported media file4. Open "Ta... Read more
[Simulate] Pausing a particle system with a disabled child system preven...
Repro steps:1. Open Scene1 from attached project.2. Select ParticleSystem from the Hierarchy3. In the Scene view, press Simulate if ... Read more
[Android] Application crashes when calling native Android API
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "create object" button4. N... Read more
[iOS] OnApplicationPause() gets called twice in a row with the same paus...
When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps t... Read more
[iOS] Incorrect snapshot (rotated) when application returned from backgr...
Reproduction Steps:1. Create new project2. Switch platform to iOS3. In Player Settings, choose only Landscape Left.4. Build to iOS d... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce:1. Open attached project (Particle Emission By Distance 5.4.1.zip)2. Open it with Unity3. Run main scene.4. Notice that... Read more
EditorWindow elements are unresponsive when window size is bigger than s...
STR:1. Open the project2. In menu panel, click SGPlugins -> TestWindow3. Try to press any button Expected: each interactive eleme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window