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GraphView Node UI Elements Elongate into Weird Shapes
GraphView Node UI Elements Elongate into Weird Shapes during certain mouse manipulations. So far, has been observed in Shader Graph... Read more
Unity behaves differently when maximized on Mac
How to reproduce: 1. Open attached project(ParaLily.zip) 2. Open Scene Assets/!Scenes/1-5 3. Set Maximize On Play to true in the Gam... Read more
Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
[VR]Camera moves wrong compared to HMD motion
For a trunk changeset leading up to Unity 2018.3.0a1 I used the Editor to make the simple project (see attached). In Play mode with... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress. All sprites atlases are in Atlases folder and all... Read more
[.NET4.5] [WebGL] Build can't connect to server with System.Globalizatio...
Reproduction steps: 1. Open the attached project. 2. Build and run it for WebGL (Use Google Chrome browser). 3. Open developer conso... Read more
[OSX] Reflection Probes with Particles System causes flickering in the G...
Reproduced on: 1. Open the attached project "New Unity Project (7).zip"; 2. Open the test.unity scene; 3. Make sure that you are usi... Read more
Time.realTimeSinceStartup is not updated on Android when the app is set ...
To reproduce: 1. Open the attached project file 2. Build and Run for Android. 3. Launch application on a device 4. Disconnect device... Read more
MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce: 1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled