Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.4
2019.4
2019.4.22f1
2020.3
2021.1
2021.2
Issue ID
1330116
Regression
No
Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
How to reproduce:
1. Open the user's attached "RenderTexture.zip" project
2. Open the "SCene" Scene
3. Enter Play Mode
4. Select the "Camera" GameObject in the Hierarchy window
5. Set the "Background" property's Alpha value to 0 in the Inspector window
Expected result: Particles are visible
Actual result: Particles are not visible
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.3f1, 2021.1.4f1, 2021.2.0a13
Note:
- The issue is not reproducible with URP/Particles/SimpleLit, Lit, and default materials (URP/Simple Lit, Lit, Unlit)
- The issue is only reproducible with URP/Particles/Unlit and Default-Particle
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b14